![]() Our strong-willed space engineer has landed in Garry’s mod! Now you can play as Isaac Clarke equipped with his own EVA suit!Ĭreated by username N7Legion, Isaac Eva Suit is features optimized textures and viewmodel hands suited for the player (not for NPCs). Having a real name of Bucky (which doesn’t sound like a super villain by the way), the Winter Soldier possesses a bionic arm and programmed to be a Soviet assassin. Pair that awesome backstory with his wickedly slick look and his unkept hair and you got one cool character.Ĭreated by TrueBobert, the Winter Soldier costume can be used as a player model and NPC model and features a ton of bodygroups. America is cool, but the Winter Soldier kicked his arse in the last film… until the last minutes of course. ![]() Now you can use Death to wreck havoc in your favorite Garry’s Mod map!Ĭreated by username CZ, the Death player model can be used by NPCs and ragdolls as well. Fingers can also be moved individually for posing and screenshots. The player model also comes with a giant Reaper Scythe prop that will always come in handy. ![]() One of the four horsemen of the apocalypse, and the protagonist of the game Darksiders II, Death defeated the Nephilims and earned the title Kinslayer and restored humanity through dozens of epic battles! This player model also glows feint red and looks scary in the dark. The Batman Arkham Knight model can be used by players and NPCs/ ragdolls alike. Become the coolest sci-fi Batman ever!ĭaedric or Daedric armor is a rare set of heavy armor in the Elder Scroll game series. It has the highest armor rating and looks wicked with its spikes and blood red glow.Ĭreated and adapted by username Voikanaa, this particular Daedric model came from Elder Scroll V: Skyrim and features stunning details preserving its devilish look. Credits on porting goes to the individuals and teams involved, and copyrights belong to the respective parties and characters behind them.Īlmost everyone’s favorite hero – Batman is now even cooler than before!įrom the dystopian world of Gotham city, Batman faced a myriad of strong foes. And in order to beat them, our beloved dark knight equipped a more bad-ass suit: and there the Arkham Knight rises!Ĭonverted and compressed by username TrueBobert, The Arkhan Knight Batman model has 65000 polys which is still a bit high but works really well and is optimized enough for Garry’s mod. So make yourself the coolest person in the game and check out our top 10 coolest Garry’s mod player models that you should definitely get your hands on!ĭisclaimer: We do not own nor take credit to the ports, characters or creations below. * From the videos and screenshots, it appears that the connections are now dynamic.In Garry’s Mod, you are what you look like. * The new spawn menu has a configurable system of categories and filters from a base list of all of the resources available and will also automatically generate icons for spawnable items, eliminating both the need to produce icons for every object in the world and keep up with new releases, and concerns about not covering third-party creations. Can select the focal point by clicking at the point. * A higher-quality Depth of field effect with a more intuitive interface. * A Morphing Effect that allows the map and props to be warped, in a watermarked position on the screen, this is still beta. They will allow players to make more complex flying machines as well as aid in steering such objects. * Hoverball tool-gun: attaches hovering balls to objects and hovers them at set heights. * Winch Constraint tool-gun: a constraint that allows control of a length of rope at set speeds with the number-pad. * Motor tool-gun: allows props to automatically rotate. (Except for other players and the map itself) * The Physics Gun is able to move any entity. * Color-wheel within bloom and colour-gun toolmodes. * Appearance of thrusters can be altered, right down to the * eventPlayerInitialSpawn( playerid ) - called just before player's * _spawnmenu.SetCategory( player, category ) * _spawnmenu.RemoveCategory( player, category ) * _spawnmenu.AddItem( player, category, name, command ) * _player.ShouldDropWeapon( player, bool ) * Returned tables now start from 1 instead of 0 as is the Lua * GetPlayerDamageScale( hitgroup ) - see a ![]() * _player.ShowPanel( player, name, show ) * _phys.ApplyForceOffset( ent, force, worldpos ) * _npc.AddRelationship( ent, ent, disposition, priority ) * _util.ScreenShake( pos, amp, frequency, duration, radius ) * Scope graphics are now drawn behind kills/chat * Chat style messages now show in single player * HideAndSeek - Hiders get melon and baby guns * Fortwars - Fixed buying weapons as spectator * Text, rects and wquads showing in the next level * Changed weapon select menu to fit more weapons (use gm_wepselmode * Spawn menu now grows with a higher screen res
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